Struct aws_sdk_transcribestreaming::types::builders::ItemBuilder
source · #[non_exhaustive]pub struct ItemBuilder { /* private fields */ }
Expand description
A builder for Item
.
Implementations§
source§impl ItemBuilder
impl ItemBuilder
sourcepub fn start_time(self, input: f64) -> Self
pub fn start_time(self, input: f64) -> Self
The start time, in milliseconds, of the transcribed item.
sourcepub fn set_start_time(self, input: Option<f64>) -> Self
pub fn set_start_time(self, input: Option<f64>) -> Self
The start time, in milliseconds, of the transcribed item.
sourcepub fn get_start_time(&self) -> &Option<f64>
pub fn get_start_time(&self) -> &Option<f64>
The start time, in milliseconds, of the transcribed item.
sourcepub fn end_time(self, input: f64) -> Self
pub fn end_time(self, input: f64) -> Self
The end time, in milliseconds, of the transcribed item.
sourcepub fn set_end_time(self, input: Option<f64>) -> Self
pub fn set_end_time(self, input: Option<f64>) -> Self
The end time, in milliseconds, of the transcribed item.
sourcepub fn get_end_time(&self) -> &Option<f64>
pub fn get_end_time(&self) -> &Option<f64>
The end time, in milliseconds, of the transcribed item.
sourcepub fn type(self, input: ItemType) -> Self
pub fn type(self, input: ItemType) -> Self
The type of item identified. Options are: PRONUNCIATION
(spoken words) and PUNCTUATION
.
sourcepub fn set_type(self, input: Option<ItemType>) -> Self
pub fn set_type(self, input: Option<ItemType>) -> Self
The type of item identified. Options are: PRONUNCIATION
(spoken words) and PUNCTUATION
.
sourcepub fn get_type(&self) -> &Option<ItemType>
pub fn get_type(&self) -> &Option<ItemType>
The type of item identified. Options are: PRONUNCIATION
(spoken words) and PUNCTUATION
.
sourcepub fn content(self, input: impl Into<String>) -> Self
pub fn content(self, input: impl Into<String>) -> Self
The word or punctuation that was transcribed.
sourcepub fn set_content(self, input: Option<String>) -> Self
pub fn set_content(self, input: Option<String>) -> Self
The word or punctuation that was transcribed.
sourcepub fn get_content(&self) -> &Option<String>
pub fn get_content(&self) -> &Option<String>
The word or punctuation that was transcribed.
sourcepub fn vocabulary_filter_match(self, input: bool) -> Self
pub fn vocabulary_filter_match(self, input: bool) -> Self
Indicates whether the specified item matches a word in the vocabulary filter included in your request. If true
, there is a vocabulary filter match.
sourcepub fn set_vocabulary_filter_match(self, input: Option<bool>) -> Self
pub fn set_vocabulary_filter_match(self, input: Option<bool>) -> Self
Indicates whether the specified item matches a word in the vocabulary filter included in your request. If true
, there is a vocabulary filter match.
sourcepub fn get_vocabulary_filter_match(&self) -> &Option<bool>
pub fn get_vocabulary_filter_match(&self) -> &Option<bool>
Indicates whether the specified item matches a word in the vocabulary filter included in your request. If true
, there is a vocabulary filter match.
sourcepub fn speaker(self, input: impl Into<String>) -> Self
pub fn speaker(self, input: impl Into<String>) -> Self
If speaker partitioning is enabled, Speaker
labels the speaker of the specified item.
sourcepub fn set_speaker(self, input: Option<String>) -> Self
pub fn set_speaker(self, input: Option<String>) -> Self
If speaker partitioning is enabled, Speaker
labels the speaker of the specified item.
sourcepub fn get_speaker(&self) -> &Option<String>
pub fn get_speaker(&self) -> &Option<String>
If speaker partitioning is enabled, Speaker
labels the speaker of the specified item.
sourcepub fn confidence(self, input: f64) -> Self
pub fn confidence(self, input: f64) -> Self
The confidence score associated with a word or phrase in your transcript.
Confidence scores are values between 0 and 1. A larger value indicates a higher probability that the identified item correctly matches the item spoken in your media.
sourcepub fn set_confidence(self, input: Option<f64>) -> Self
pub fn set_confidence(self, input: Option<f64>) -> Self
The confidence score associated with a word or phrase in your transcript.
Confidence scores are values between 0 and 1. A larger value indicates a higher probability that the identified item correctly matches the item spoken in your media.
sourcepub fn get_confidence(&self) -> &Option<f64>
pub fn get_confidence(&self) -> &Option<f64>
The confidence score associated with a word or phrase in your transcript.
Confidence scores are values between 0 and 1. A larger value indicates a higher probability that the identified item correctly matches the item spoken in your media.
sourcepub fn stable(self, input: bool) -> Self
pub fn stable(self, input: bool) -> Self
If partial result stabilization is enabled, Stable
indicates whether the specified item is stable (true
) or if it may change when the segment is complete (false
).
sourcepub fn set_stable(self, input: Option<bool>) -> Self
pub fn set_stable(self, input: Option<bool>) -> Self
If partial result stabilization is enabled, Stable
indicates whether the specified item is stable (true
) or if it may change when the segment is complete (false
).
sourcepub fn get_stable(&self) -> &Option<bool>
pub fn get_stable(&self) -> &Option<bool>
If partial result stabilization is enabled, Stable
indicates whether the specified item is stable (true
) or if it may change when the segment is complete (false
).
Trait Implementations§
source§impl Clone for ItemBuilder
impl Clone for ItemBuilder
source§fn clone(&self) -> ItemBuilder
fn clone(&self) -> ItemBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for ItemBuilder
impl Debug for ItemBuilder
source§impl Default for ItemBuilder
impl Default for ItemBuilder
source§fn default() -> ItemBuilder
fn default() -> ItemBuilder
source§impl PartialEq for ItemBuilder
impl PartialEq for ItemBuilder
source§fn eq(&self, other: &ItemBuilder) -> bool
fn eq(&self, other: &ItemBuilder) -> bool
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for ItemBuilder
Auto Trait Implementations§
impl Freeze for ItemBuilder
impl RefUnwindSafe for ItemBuilder
impl Send for ItemBuilder
impl Sync for ItemBuilder
impl Unpin for ItemBuilder
impl UnwindSafe for ItemBuilder
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling [Attribute
] value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
[Quirk
] value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the [Condition
] value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);